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      當(dāng)前位置: 首頁出版圖書科學(xué)技術(shù)計算機(jī)/網(wǎng)絡(luò)軟件與程序設(shè)計JAVA及其相關(guān)數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)

      數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)

      數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)

      定 價:¥32.00

      作 者: ( )D.A.貝利Duane A.Bailey著
      出版社: 清華大學(xué)出版社
      叢編項: 大學(xué)計算機(jī)教育叢書
      標(biāo) 簽: 數(shù)據(jù)結(jié)構(gòu)

      ISBN: 9787302021926 出版時間: 1999-12-01 包裝: 平裝
      開本: 23cm 頁數(shù): 369 字?jǐn)?shù):  

      內(nèi)容簡介

        內(nèi)容簡介這是一本讓讀者在現(xiàn)代程序設(shè)計環(huán)境中學(xué)習(xí)如何生成和分析常用數(shù)據(jù)結(jié)構(gòu)的教材。書中介紹了如何用Java語言設(shè)計與實現(xiàn)傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu)。不書有下列特點:用Java這一開放的、純面向?qū)ο蟮恼Z言作為描述語言。采用面向?qū)ο蠓椒▉碓O(shè)計傳統(tǒng)的數(shù)據(jù)結(jié)構(gòu);引入類、界面、繼承、封裝等思想。全書結(jié)構(gòu)嚴(yán)謹(jǐn),前后連接自然,內(nèi)容簡潔而又清晰。使用適應(yīng)于事物本身規(guī)律的方法來描述事物,亦即用對象、類這一封裝了數(shù)據(jù)和操作的結(jié)構(gòu)來描述數(shù)據(jù)組織。不僅講述了如何用Java實現(xiàn)數(shù)據(jù)結(jié)構(gòu),而且抽象出一般的設(shè)計原則;掌握并靈活運用這些原則,可以使讀者受益非淺。書中有50多個已實現(xiàn)并經(jīng)過測試的類。這些類構(gòu)成一個結(jié)構(gòu)包,可以作為程序員編程的基礎(chǔ)。書中有大量實例,告訴讀者如何去使用定義好的數(shù)據(jù)結(jié)構(gòu)。每一章后有大量精心設(shè)計的提問,可以幫助讀者復(fù)習(xí)和進(jìn)一步提高。本書適合于本科高年級學(xué)生使用。本書附錄A雖有Java語言的簡介,但對不熟悉Java語言的讀者,建議最好在學(xué)習(xí)本書前花上幾周時間了解Java語言。

      作者簡介

      暫缺《數(shù)據(jù)結(jié)構(gòu)Java描述:數(shù)據(jù)結(jié)構(gòu)的設(shè)計原則與Java實現(xiàn)(英文版)》作者簡介

      圖書目錄

           Contents
         Preface
         0 Introduction
          0.1 Read Me
          0.2 He Can't Say That, Can He?
         1 The Object-Oriented Method
          1.1 Data Abstraction and Encapsulation
          1.2 The Object Model
          1.3 Object-Oriented Terminology
          1.4 Sketching an Example: A Word List
          1.5 A Special Purpose Class: A Bank Account
          1.6 A General Purpose Class: An Association
          1.7 Interfaces
          1.8 Who Is the User?
          1.9 Conclusions
         2 Comments, Conditions, and Assertions
          2.1 Pre- and Postconditions
          2.2 Assertions
          2.3 Craftsmanship
          2.4 Conclusions
         3 Vectors
          3.1 Application: The Word List Revisited
          3.2 Application: Word Frequency
          3.3 The Interface
          3.4 The Implementation
          3.5 Extensibility: A Feature
          3.6 Application: The Matrix Class
          3.7 Conclusions
         4 Design Fundamentals
          4.1 Asymptotic Analysis Tools
          4.1.1 Time and Space Complexity
          4.1.2 Examples
          4.1.3 The Trading of Time and Space
          4.2 Self-Reference
          4.2.1 Recursion
          4.2.2 Mathematical Induction
          4.3 Properties of Design
          4.3.1 Symmetry
          4.3.2 Friction
          4.4 Conclusionp
         5 Sorting
          5.1 Approaching the Problem
          5.2 Selection Sort
          5.3 Insertion Sort
          5.4 Mergesort
          5.5 Quicksort
          5.6 Sorting Objects
          5.7 Vector-Based Sorting
          5.8 Conclusions
         6 Lists
          6.1 Example: A Unique Program
          6.2 Example: Free-Lists
          6.3 Implementation: Singly-Linked Lists
          6.4 Implementation: Doubly-Linked Lists
          6.5 Implementation: Circularly-Linked Lists
          6.6 Conclusions
         7 Linear Structures
          7.1 Stacks
          7.1.1 Example: Simulating Recursion
          7.1.2 Vector-Based Stacks
          7.1.3 List-Based Stacks
          7.1.4 Comparisons
          7.2 Queues
          7.2.1 Example: Solving a Coin Puzzle
          7.2.2 List-Based Queues
          7.2.3 Vector-Based Queues
          7.2.4 Array-Based Queues
          7.3 Example: Solving Mazes
          7.4 Conclusions
         8 Iterators
          8.1 Java's Enumeration Interface
          8.2 The Iterator Interface
          8.3 Example: Vector Iterators
          8.4 Example: List Iterators
          8.5 Example: Filtering Iterators
          8.6 Conclusions
         9 Ordered Structures
          9.1 Comparable Objects
          9.1.1 Example: Comparable Integers
          9.1.2 Example: Comparable Associations
          9.2 Keeping Structures Ordered
          9.2.1 The OrderedStructure Intertace
          9.2.2 The Ordered Vector
          9.2.3 Example: Sorting
          9.2.4 The Ordered List
          9.2.5 Example: The Modified Parking Lot
          9.3 Conclusions
         10 Trees
          10.1 Terminology
          10.2 The Interface
          10.3 Motivating Example: Expression Trees
          10.4 Implementation
          10.4.1 The BinaryTreeNode Implementation
          10.4.2 Implementation of the BinaryTree Wrapper
          10.5 Traversals
          10.5.1 Preorder Traversal
          10.5.2 Inorder Traversal
          10.5.3 Postorder Traversal
          10.5.4 Levelorder Traversal
          10.5.5 Recursion in Iterators
          10.6 Property-Based Methods
          10.7 Example: Huffman Compression
          10.8 Conclusions
         11 Priority Queues
          11.1 The Interface
          11.2 Example: Improving the Huffman Code
          11.3 Priority Vectors
          11.4 A Heap Implementation
          11.4.1 Vector-Based Heaps
          11.4.2 Example: Heapsort
          11.4.3 Skew Heaps
          11.5 Example: Circuit Simulation
          11.6 Conclusions
         12 Search Trees
          12.1 Binary Search Trees
          12.2 Example: Tree Sort
          12.3 Implementation
          12.4 Splay Trees
          12.5 Splay Tree Implementation
          12.6 Conclusions
         13 Dictionaries
          13.1 The Interface
          13.2 Unit Cost Dictionaries: Hash Tables
          13.2.1 Open Addressing
          13.2.2 External Chaining
          13.2.3 Generation of Hash Codes
          13.2.4 Analysis
          13.3 Ordered Dictionaries and Tables
          13.4 Example: Document Indexing
          13.5 Conclusions
         14 Graphs
          14.1 Terminology
          14.2 The Graph Interface
          14.3 Implementations
          14.3.1 Abstract Classes
          14.3.2 Adjacency Matrices
          14.3.3 Adjacency Lists
          14.4 Examples: Common Graph Algorithms
          14.4.1 Reachability
          14.4.2 Topological Sorting
          14.4.3 Transitive Closure
          14.4.4 All Pairs Minimum Distance
          14.4.5 Greedy Algorithms
          14.5 Conclusions
         A A Sip of Java
          A.l A First Program
          A.2 Declarations
          A.2.1 Primitive Types
          A.2.2 Reference Types
          A.3 Important Classes
          A.3.l The ReadStream Class
          A.3.2 PrintStreams
          A.3.3 Strings
          A.4 Control Constructs
          A.4.l Conditional Statements
          A.4.2 Loops
          A.5 Methods
          A.6 Inheritance and Subtyping
          A.6.l Inheritance
          A.6.2 Subtyping
          A.6.3 Interfaces and Abstract Classes
         B Use of the Keyword Protected
         C Principles
         D Structure Package Hierarchy
         E Selected Answers
         Index
         

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