目錄
第1章
藍圖簡介
..............................................................................................1
1.1 藍圖的工作原理
.......................................................................................................2
1.2 常用的藍圖類型
.......................................................................................................2
1.3 藍圖還能夠做什么
....................................................................................................3
1.4 藍圖編輯器和圖表
....................................................................................................5
第2章
常規(guī)腳本
..............................................................................................6
2.1 基礎腳本
..................................................................................................................7
2.1.1 變量
.......................................................................................................................................7
2.1.2 執(zhí)行流程
...............................................................................................................................7
2.1.3 陣列和結構
...........................................................................................................................7
2.2 藍圖中的轉換
...........................................................................................................7
2.3 事件
..........................................................................................................................8
2.3.1 Event Level Reset
..................................................................................................................9
2.3.2 Event Actor Begin
Overlap
...................................................................................................9
2.3.3 Event Actor End
Overlap ......................................................................................................9
2.3.4 Event Hit
.............................................................................................................................10
2.3.5 Event Any Damage ..............................................................................................................11
2.3.6 Event Point Damage
............................................................................................................11
2.3.7 Event Radial Damage
..........................................................................................................12
2.3.8 Event Actor Begin
Cursor Over
..........................................................................................13
2.3.9 Event Actor End
Cursor Over
.............................................................................................13
2.3.10 Event Begin Play
...............................................................................................................13
2.3.11 Event End Play
..................................................................................................................14
2.3.12 Event Destroyed
................................................................................................................14
2.3.13 Event Tick
.........................................................................................................................14
2.3.14 Event Receive Draw
HUD ................................................................................................15
2.3.15 Custom Event
....................................................................................................................15
2.4 藍圖中的結構體變量
..............................................................................................19
2.4.1 創(chuàng)建結構體
.........................................................................................................................19
2.4.2 訪問結構體信息
.................................................................................................................20
2.4.3 拆分結構體
.........................................................................................................................21
第3章
建造藍圖
............................................................................................24
3.1 藍圖剖析
................................................................................................................25
3.1.1 藍圖類 .................................................................................................................................
25
3.1.2 藍圖基礎用戶指南
.............................................................................................................
28
3.1.3 組件 .....................................................................................................................................
34
3.1.4 事件圖表
.............................................................................................................................
39
3.1.5 圖表
.....................................................................................................................................
39
3.1.6 構造腳本
.............................................................................................................................
41
3.2 用藍圖工作
.............................................................................................................41
3.2.1 藍圖編輯器速查表
.............................................................................................................
42
3.2.2 藍圖搜索
.............................................................................................................................
45
3.2.3 藍圖調試1
...........................................................................................................................
47
3.2.4 藍圖調試2
...........................................................................................................................
50
3.2.5 注釋
.....................................................................................................................................
55
3.3 藍圖指導
................................................................................................................57
3.3.1 創(chuàng)建藍圖類
.........................................................................................................................
58
3.3.2 連接節(jié)點
.............................................................................................................................
59
3.3.3 重疊圖表 .............................................................................................................................
65
3.3.4 設置和獲取Actor引用
........................................................................................................
70
3.3.5 創(chuàng)建函數(shù)
.............................................................................................................................
76
3.3.6 藍圖用戶指南:變量
.........................................................................................................
80
3.3.7 直接藍圖通信
.....................................................................................................................
86
3.3.8 藍圖轉換范例
.....................................................................................................................
89
3.3.9 事件分配器
.........................................................................................................................
92
3.3.10 創(chuàng)建宏
...............................................................................................................................
96
3.3.11 放置節(jié)點
...........................................................................................................................
99
3.3.12 使用陳列
.........................................................................................................................
103
3.3.13 使用接口
.........................................................................................................................
109
3.3.14 使用宏庫
.........................................................................................................................
115
3.4 藍圖方法
.......................................................................................................118
3.4.1 關卡藍圖vs藍圖類
...........................................................................................................
118
3.4.2 類變量vs本地變量
...........................................................................................................
119
3.4.3 函數(shù)vs宏
...........................................................................................................................
119
3.4.4 藍圖通信類型
...................................................................................................................
120
3.4.5 常規(guī)提示
...........................................................................................................................
120
第4章
藍圖通信 ..........................................................................................122
4.1 藍圖通信用法
.......................................................................................................123
4.2 藍圖通信項目
.......................................................................................................125
4.2.1 概述
...................................................................................................................................
125
4.2.2 所需資源的設置
...............................................................................................................
126
4.2.3 對所需角色的設置
...........................................................................................................
131
4.2.4 生成可射擊的巖石
...........................................................................................................
135
4.2.5 從關卡傳遞信息到角色
...................................................................................................
139
4.2.6 銷毀巖石
...........................................................................................................................
142
4.2.7 使用HUD通信
..................................................................................................................
145
4.2.8 發(fā)揮想象
...........................................................................................................................
147
4.3 管理藍圖通信
.......................................................................................................148
4.3.1 概述
...................................................................................................................................
148
4.3.2 引用目標藍圖的簡單方法
...............................................................................................
148
4.3.3 引用目標藍圖的其他方法
...............................................................................................
151
4.3.4 問題解決
...........................................................................................................................
153
4.3.5 藍圖接口遷移
...................................................................................................................
153
4.4 事件調度器
...........................................................................................................154
4.4.1 綁定及解除綁定事件
.......................................................................................................
156
4.4.2 調用事件調度器
...............................................................................................................
158
4.4.3 創(chuàng)建調度事件
...................................................................................................................
160
4.5 藍圖接口
..............................................................................................................161
4.5.1 概述
...................................................................................................................................
161
4.5.2 創(chuàng)建藍圖接口
...................................................................................................................
162
4.5.3 編輯藍圖接口
...................................................................................................................
162
4.5.4 實現(xiàn)藍圖接口
...................................................................................................................
164
第5章
藍圖編輯器
.......................................................................................168
5.1 藍圖編輯器模式
...................................................................................................169
5.2 藍圖類UI ..............................................................................................................170
5.3 僅包含數(shù)據的藍圖UI
............................................................................................171
5.4 藍圖接口用戶界面
................................................................................................171
5.4.1 概述
...................................................................................................................................
171
5.4.2 藍圖接口編輯器用戶界面
...............................................................................................
171
5.5 關卡藍圖UI
...........................................................................................................172
5.5.1 概述
...................................................................................................................................
172
5.5.2 接口
...................................................................................................................................
173
5.6 宏庫UI ..................................................................................................................173
5.7 編譯器結果
...........................................................................................................174
5.7.1 概述 ...................................................................................................................................
174
5.7.2 界面
...................................................................................................................................
174
5.7.3 打開編譯器結果面板
.......................................................................................................
175
5.7.4 錯誤和警告瀏覽
...............................................................................................................
175
5.8 調試面板
..............................................................................................................176
5.8.1 概述
...................................................................................................................................
176
5.8.2 界面
...................................................................................................................................
176
5.9 詳細信息面板
.......................................................................................................177
5.9.1 概述
...................................................................................................................................
177
5.9.2 界面
...................................................................................................................................
177
5.10 搜索結果面板
.....................................................................................................178
5.10.1 概述
.................................................................................................................................
178
5.10.2 界面
.................................................................................................................................
179
5.11 菜單
....................................................................................................................179
5.11.1 概述
.................................................................................................................................
179
5.11.2 文件
.................................................................................................................................
180
5.11.3 編輯
.................................................................................................................................
180
5.11.4 資源
.................................................................................................................................
180
5.11.5 視圖 .................................................................................................................................
180
5.11.6 調試
.................................................................................................................................
181
5.11.7 窗口
.................................................................................................................................
181
5.12 我的藍圖
............................................................................................................181
5.12.1 創(chuàng)建按鈕
.........................................................................................................................
182
5.12.2 我的藍圖部分
.................................................................................................................
182
5.12.3 在我的藍圖中進行搜索
..................................................................................................
183
5.13 Palette(面板)
.................................................................................................183
5.13.1 提煉面板結果
.................................................................................................................
184
5.13.2 放置節(jié)點
.........................................................................................................................
184
5.14 藍圖編輯器視口
.................................................................................................185
5.14.1 概述
.................................................................................................................................
185
5.14.2 視圖菜單
.........................................................................................................................
185
第6章
藍圖技術指南
...................................................................................186
6.1 暴露游戲元素給藍圖
............................................................................................187
6.1.1 概述
...................................................................................................................................
187
6.1.2 創(chuàng)建藍圖可以繼承的類
...................................................................................................
187
6.1.3 可讀和可寫屬性
...............................................................................................................
188
6.1.4 可執(zhí)行和可重載的函數(shù)
...................................................................................................
188
6.2 藍圖編程指南
.......................................................................................................189
6.2.1 速度
...................................................................................................................................
189
6.2.2 復雜度
...............................................................................................................................
190
6.2.3 范例
...................................................................................................................................
190
6.2.4 創(chuàng)建藍圖API:提示和技巧
............................................................................................
190
6.3 原生化藍圖
...........................................................................................................192
6.3.1 啟用藍圖原生化
...............................................................................................................
192
6.3.2 從轉換中排除藍圖
...........................................................................................................
193
6.4 高級藍圖原生化
...................................................................................................193
6.4.1 使用虛幻自動化工具進行構建
..........................................................................................
193
6.4.2 C 協(xié)作
............................................................................................................................
193
6.4.3 技術細節(jié)
...........................................................................................................................
194